Expert Multimedia Brand Services by Axle Media - 3D Animation Using Blender

File Size Last Modified
mesh_offset1origin.py 3.9 KB Aug 20th 2018 at 4:45am
mesh_offsetorigins.py 4.72 KB Aug 20th 2018 at 4:45am
Python integration - change mass.py 2.71 KB Aug 20th 2018 at 4:45am
Python integration - clear animation data.py 3.92 KB Aug 20th 2018 at 4:45am
Python integration - loop to change collision bounds to triangle mesh for - un shatter proof.py 500 B Aug 20th 2018 at 4:45am
Python integration - loop to change collision radius to 0.100 for - un shatter proof.py 431 B Aug 20th 2018 at 4:45am
Python integration - loop to change physics type to Triangle Mesh for - Cylinder.py 456 B Aug 20th 2018 at 4:45am
Python integration - manually changing collision bounds type.py 4.52 KB Aug 20th 2018 at 4:45am
Python integration - manually changing collision bounds type to BOX.py 4 KB Aug 20th 2018 at 4:45am
Python integration - manually changing collision bounds type to TRIANGLE MESH.py 4.64 KB Aug 20th 2018 at 4:45am
Python integration - manually changing damping.py 2.97 KB Aug 20th 2018 at 4:45am
Python integration - manually changing friction type.py 4.19 KB Aug 20th 2018 at 4:45am
Python integration - manually changing physics type.py 3.87 KB Aug 20th 2018 at 4:45am
Python integration - manually changing values.py 3.16 KB Aug 20th 2018 at 4:45am
Python integration - same but with linux newline characters.py 1.67 KB Aug 20th 2018 at 4:45am
Python integration - SCG - for all separated city chunks, setup smoke starting at frame 200.py 2.37 KB Aug 20th 2018 at 4:45am
Python integration - SCG - for all separated city chunks, use object named 1.spark as particle fire starting at frame 200.py 2.99 KB Aug 20th 2018 at 4:45am
Python integration - turn on collision bounds.py 3.87 KB Aug 20th 2018 at 4:45am
Python integration.py 1.74 KB Aug 20th 2018 at 4:45am

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